New Servos

DESCRIPTION: Makes several changes to servo activation.

Updated to split off servo skill speed into a separate mod.

The changes are as follows:

  • A newly-activated servo inherits the genetic personality of the activator so won't be affected by any personality changes the sim has gone through (zombies, werewolves, Personalit-O-Nomitron, etc.).
  • Genetic personality is set correctly.
  • The servo doesn't inherit the activator's skills. Cooking, mechanical, and cleaning are set to 10 and the others are set to 0.
  • The servo doesn't get random badges.

Older versions of this mod had servos learns skills half as quickly as other sims. That feature has been split off into Slow Servo Skilling and includes a bug fix for servos with Physiology.

LAST UPDATE: October 18, 2011

REQUIRED EPs: Open for Business

COMPATIBLE EPs: All configurations from the Open for Business through Apartment Life.

KNOWN CONFLICTS: creaturefixes from MATY. I do the same thing he does (ensure servos don't pick up secondary aspirations) so as long as my mod loads after his they work fine together.

*** THIS MOD REQUIRES Smarter EP Check ***

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CJ-NewServos.zip791 bytes