Frequent Disease Processing

DESCRIPTION: Disease severity will be updated every cycle rather than every six cycles.

The game periodically looks at sick sims and determines whether the disease should get better or worse. The space between these checks in an unmodified game averages 60 minutes + 30 minutes per sick sim. However rather than changing the disease severity immediately, it applies cumulative changes every six cycles or about every 9 hours if there is one sick sim in the house.

This mod changes things so changes are applied every cycle. Disease will get small changes every hour or so rather than large changes every 9+ hours. The total change over time will be the same.

This makes diseases both more and less fatal. Sims will recover a bit faster since they don't have to wait for the next six-cycle break to be told they are better. On the other hand, sims who pass the lethal level will die immediately rather than having the chance to rest and get severity down. Overall it balances out.

Don't confuse this with Faster Disease Processing, which shortens the length of each cycle.

LAST UPDATE: April 29, 2012

REQUIRED EPs: Open For Business

COMPATIBLE EPs: All configurations from OFB through Apartment Life.

CJ-FrequentDiseaseProcessing.zip469 bytes