Cyjon's Sims 2 Mods

NEWS July 25, 2014 - My official statement about my mods and the Ultimate Collection: I don't care. I've been screwed enough by EA that, free or not, I wouldn't touch that collection with a ten-foot pole wrapped in fifty condoms. I have seen no evidence to support the community's claim that the UC uses AL/M&G code so I have no idea if my mods will work, and no interest in finding out.


Many of my mods use Smarter EP Check. If a mod is not working, the first thing to do is make sure you have Smarter EP Check in your Downloads folder.

All (or nearly all anyhow) of the Sims 2 mods here have been updated to work with Apartment Life and Mansions & Gardens. They have all been tested in my games, but some not extensively.

Required EPs: Usually when I say an EP is required, what I really mean is that EP or later. The exceptions should be obvious - you need OFB for servo mods, Nightlife for dating mods and so on. I don't bother specifying Mansions and Gardens - if it says OK for Apartment Life, it is OK for M&G.

The Sims 2 stuff packs are a bit more complicated since different packs use different code bases. Take a look at Stuff-it Packs for Dummies at Simbology for more information.

Sims 2 combo packs like such as Double Deluxe or University Life are evil. They don't necessarily correspond to the EPs they contain, so whether or not mods will work with them is a crap shoot. The Store version apparently also has mod compatibility issues. Nothing I can do about that. Finally, contrary to what has been reported, I have seen no proof that the Ultimate Collection is based on the Apartment Life/Mansions & Gardens engine so I cannot claim any of my mods are compatible.

Backwards Compatibility: When using these hacks with older EPs, particularly pre-Seasons, understand although a mod might be labeled as compatible there is a subtle difference between working and working correctly. Sometime even though hackdiff shows no problems, there can be changes to other routines which affect these. The further back you go, the more likely you will find some unanticipated problem.

I've found a particular problem that means many of my mods require FreeTime or later even if I've said they are compatible further back. I'm updating these as I find them, but there is no way I can track down all of them so some won't get fixed.

Sims 3 Mods: Many modders are abandoning Sims 2 in favor of Sims 3. I'm not one of them. Sims 3 was interesting but held my attention only briefly. I doubt I'll ever go back to it and I certainly won't bother modding for it. I plan to continue creating Sims 2 mods for the foreseeable future.

And now that Sims 4 is on the horizon, I'll add that I also have no plans to mod for that or any future version.

My Support Policy: These mods are offered with no support. I try to create code compatible with a wide range of EPs but basically I'm one of those modders that, once a mod does what I want, I lose interest and move on. I have no time to offer additional features or other support. If a mod doesn't work, and you have made sure you have Smarter EP Check, then you're probably out of luck.

My Usage Policy: Do whatever the hell you want with these mods. I have no problem if people use my code in their work since there's no reason to re-invent the wheel. I borrow code from other modders all the time. Sometimes I even remember to give credit.


Mods are added to the list below as they are added to the site. I may organize the list better at some point - or I might not.

Each mod page has categories listed on the top, including the EPs that they work with. You can click on any category (e.g. "Paranormal Sims") to get a list of related mods.