Pets

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This mod works with Pets.

Later Classes

DESCRIPTION: Moves all morning university classes later in the day so no class starts before noon.

This may seem pointless but is meant to complement my Semester Changes mod.

LAST UPDATE: July 27, 2008

REQUIRED EPs: University

COMPATIBLE EPs: All configurations from University through Apartment Life.

No Steal Paper

DESCRIPTION: Prevents passing enemies from stealing your newspaper. Created for my Apocalypse game, since when some grouchy zombie steals the paper it may mean missing out on a critical job opportunity.

KNOWN ISSUE: Causes walkbys to sometimes run by without being greetable. This is because they try to steal the paper, are prevented, then run away with their imagined booty. A new version is in testing which will not cause this behavior.

LAST UPDATE: February 25, 2008

REQUIRED EPs: Nightlife or later

No Late Cafeteria

DESCRIPTION: Prevents the dorm cafeteria worker from making food after 11 pm since it will just be cleaned up the instant it is finished.

LAST UPDATE: July 12, 2008

REQUIRED EPs: University

COMPATIBLE EPs: All configurations from University through Apartment Life.

No Auto Hand Washing

DESCRIPTION: Since hand washing has a negligible effect on hygiene and really just wears out the plumbing, this prevents autonomous washing of hands.

Has no effect on twojeffs' "Always Wash Hands" mod since he pushes the command directly.

LAST UPDATE: February 16, 2008

REQUIRED EPs: None

COMPATIBLE EPs: All configurations from the base game through Apartment Life.

Less Coughing

DESCRIPTION: Halves the duration of coughing fits caused by pneumonia or other illnesses. Created when I had a pregnant sim nearly die of starvation because of two coughing fits in a row.

LAST UPDATE: February 16, 2008

REQUIRED EPs: None

COMPATIBLE EPs: All configurations from the base game through Apartment Life.

Downtownie Walkbys

DESCRIPTION: Allows downtownies to walk by lots in the main neighborhood.

People from the main neighborhood can walk by downtown lots so it makes no sense to me that downtownies don't have the same freedom.

Another mod that I created for my Apocalypse game. I put all my zombie townies downtown to keep them separated and I suddenly realized they weren't walking by my residential neighborhood.

LAST UPDATE: July 15, 2008

REQUIRED EPs: Nightlife

All Walkbys

DESCRIPTION: Makes it more likely that a walkby will be a sim you know.

The default behavior for the game to allow only unknown sims to walk by your house unless fewer than 8 unknown sims are available. I increased that to 255 in order to force it to pick from the pool of all sims not just sims you haven't met yet.

Carpool Warning Fix

DESCRIPTION: Sims who are sick or in first stage of pregnancy will now get carpool warnings. I have no idea why the game was designed to suppress them - even if you call in sick you still need to know when to do so.

LAST UPDATE: April 30, 2008

REQUIRED EPs: None

COMPATIBLE EPs: All configurations from the base game through Apartment Life.

Fewer Wolves

DESCRIPTION: Prevents wolves other than Leader of the Pack from visting your property. These other wolves appear to do nothing other than scratch at the door. LotP is not affected.

LAST UPDATE: April 15, 2008

REQUIRED EPs: Pets

COMPATIBLE EPs: All configurations from Pets through Apartment Life.

INCOMPATIBLE MODS: No Wolves (which prevents all wolves, including the LOTP)

No Auto Talk Through

DESCRIPTION: Prevents sims from autonomously using "talk through" with stuffed animals. Unlike other versions of this I've seen, it should work with all stuffed animals (including cloned ones) not just the teddy bear.

LAST UPDATE: September 12, 2007

REQUIRED EPs: None

COMPATIBLE EPs: All configurations from the base game through Apartment Life.

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