Paranormal Sims
Coffins for Vampires
Submitted by Cyjon on Tue, 2009-07-21 12:34DESCRIPTION: Non-vampire sims will not autonomously sleep in coffins. They can still be directed to do so. Pescado's sleepclock will still send sims to coffins.
LAST UPDATE: December 21, 2008
REQUIRED EPs: Nightlife
COMPATIBLE EPs: All configurations from Nightlife through Apartment Life.
Resurrect-O-Nomitron Mark 2
Submitted by Cyjon on Tue, 2009-07-21 12:31DESCRIPTION: This object is a version of the Resurrect-O-Nomitron available in the Buy catalog for the bargain price of 10,000 simoleons. The old Resurrect-O-Nomitron is still available as a Paranormal reward.
No Alien Sexism
Submitted by Cyjon on Mon, 2008-12-22 14:07DESCRIPTION: Allows both female and male abductees to get pregnant from alien probing.
Blue Fangs Fix - Version 3
Submitted by Cyjon on Mon, 2008-12-22 14:04DESCRIPTION: Fixes the flashing blue fangs that adult and YA male vampires get.
Updated with a third version of the fix - this time for sure!
WHICH VERSION? There are three mods attached, each using a different approach to the problem. Install only one of these. I'd suggest starting with Version 3 but it doesn't really matter which one you try first.
Version 1 worked for me in my Seasons game with multiple vampires but didn't work in FreeTime.
Plantsim Fix
Submitted by Cyjon on Thu, 2008-09-04 22:21DESCRIPTION: Fixes a bug that prevents players from getting plantsims unless they play the same lot without saving for several game days.
As you may know, you become a plantsim once you have sprayed crops more than a certain number of times. The problem is that when you leave a lot, whether to go to the neighborhood or to go to a commercial lot, it doesn't save the spray count so it resets to zero.
No Zombie Coworkers
Submitted by Cyjon on Mon, 2008-08-11 11:34DESCRIPTION: Prevents sims from bringing zombies home from work. This was a situational mod for my Apocalypse game but might be useful for other people.
Doesn't affect kids bringing zombies home from school because that would conflict with School Bus - Bring Friend Dialog from Simbology.
LAST UPDATE: July 12, 2008
REQUIRED EPs: University
COMPATIBLE EPs: All configurations from University through Apartment Life.
Werewolf Personality
Submitted by Cyjon on Thu, 2008-04-10 12:04DESCRIPTION: Rather than continuously changing personality forever, giving all werewolves the same personality and making my Personalit-O-Nomitron useless, this changes personality only through the first 20 transformations. Transformations count only when the werewolf is a playable character so transforms when visiting other sims won't adjust personality.
- « first
- ‹ previous
- 1
- 2
- 3
- 4