Nightlife

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This mod works with Nightlife.

No Soaping Fountains

DESCRIPTION: Soaping fountains is not longer allowed, either autonomously or player-directed.

Covers fountains in all the EPs through FreeTime.

LAST UPDATE: August 24, 2008

REQUIRED EPs: University or later

COMPATIBLE EPs: All configurations from University through Apartment Life.

No Life Insurance

DESCRIPTION: No money will be paid out when sims die of old age.

LAST UPDATE: August 24, 2008

KNOWN ISSUE: According to http://www.simbology.com/smf/index.php?topic=8675.0 there is apparently a bug in this mod that prevents business inheritance. There is a link to a corrected version. If I get back to modding, I'll take a look at it myself.

REQUIRED EPs: None

COMPATIBLE EPs: All configurations from the base game through Apartment Life.

Late Sleepover

DESCRIPTION: Sims can ask other sims to stay the night even if it's after midnight.

LAST UPDATE: July 29, 2008

REQUIRED EPs: Nightlife or later

COMPATIBLE EPs: All configurations from Nightlife through Apartment Life.

No Auto Perform

DESCRIPTION: Sims will no longer perform with instruments or join performances autonomously.

This mod has been abandoned in favor of Practice Perform Changes. You can still use this one if you want to kill autonomous Perform completely.

LAST UPDATE: August 23, 2008

REQUIRED EPs: University

COMPATIBLE EPs: All configurations from University through Apartment Life.

Communal Shower

DESCRIPTION: Allows teens to use communal showers from University without shooing.

It can be used with Bathroom Uses You but Pescado has his own age check in there so won't allow communal showering for teens. You can fix it yourself if you dare by going into "TEST - Is Controller X Busy?" and changing the three lines that use constant 0110:03 to use 0110:02 instead.

Should work with custom showers if they were correctly designated as communal.

LAST UPDATE: August 27, 2008

No Zombie Coworkers

DESCRIPTION: Prevents sims from bringing zombies home from work. This was a situational mod for my Apocalypse game but might be useful for other people.

Doesn't affect kids bringing zombies home from school because that would conflict with School Bus - Bring Friend Dialog from Simbology.

LAST UPDATE: July 12, 2008

REQUIRED EPs: University

COMPATIBLE EPs: All configurations from University through Apartment Life.

No Dorm Messages

DESCRIPTION: Suppresses the message that there isn't enough room in the dorm.

I don't use Myne doors in my dorms since I don't use dormies. The dorm billing bug requires at least one door, but that triggers the message. I don't use this anymore, instead opting for the Dorm Billing Fix so I don't have to have Myne doors at all.

LAST UPDATE: September 5, 2007

REQUIRED EPs: University

Lower Wages

DESCRIPTION: Reduces wages to bring the inflated salaries for jobs in the expansion packs in line with the base game.

There are three packages, each applying to a different EP. Install as appropriate. If you have all the EPs you'd install all three packages.

University jobs have their salaries reduced by 40%. Seasons and Free Time jobs have salaries reduced by 20%.

LAST UPDATE: July 29, 2008

REQUIRED EPs: University and/or Seasons and/or Free Time.

Later Classes

DESCRIPTION: Moves all morning university classes later in the day so no class starts before noon.

This may seem pointless but is meant to complement my Semester Changes mod.

LAST UPDATE: July 27, 2008

REQUIRED EPs: University

COMPATIBLE EPs: All configurations from University through Apartment Life.

No Steal Paper

DESCRIPTION: Prevents passing enemies from stealing your newspaper. Created for my Apocalypse game, since when some grouchy zombie steals the paper it may mean missing out on a critical job opportunity.

KNOWN ISSUE: Causes walkbys to sometimes run by without being greetable. This is because they try to steal the paper, are prevented, then run away with their imagined booty. A new version is in testing which will not cause this behavior.

LAST UPDATE: February 25, 2008

REQUIRED EPs: Nightlife or later

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