Disclaimer and Other Info
These mods are completely unsupported!
The following mods are just being dumped out there in case anyone is interested. They work in my game - they may or may not work in yours. Some are designed to work with mods written for other people or my particular play style. They are designed to work in a Sims 2 game that has all the EPs up through Seasons; they may or may not work if you lack older EPs or have newer ones. The risk is yours.
Don't ask me to update them or fix problems. Don't ask me how to install them. Don't tell me they broke your game. Don't report bugs.
I'm really not that snarky in real life - I just don't have time to support these. Even something as simple as running all these through hackdiff to see what EPs they would support would take hours to document. If you don't understand how to install mods or check for conflicts or why a mod for vampires won't work if you don't have Nightlife, then these aren't for you.
You can go to MTS2 to find my few supported Sims 2 mods.
The mods below are my "old" mods that are designed to work in Seasons. I am slowly updating all of them for Free Time, something I expect to take several months. In the process I am cleaning up some of the programming and checking EP compatibility. You can find these updated mods at my other Sims 2 mods site.
Sims 2 Objects
Most objects are self-contained so are far more likely to be compatible with a wide variety of EPs. The obvious exceptions are the species-related ones.
- ResurrectZombieVampire Jan 27 2008 REPLACES the ResurrectONomitron with a phone that lets you choose to resurrect a sim normally, as zombie or as vampire - all for free. Tombstone MUST be on the lot but calling sim doesn't have to know sim to be raised. Since it replaces the ResurrectONomitron, it doesn't appear on the buy menu. You have to get a sim on the Paranormal track or use something like twojeff's Buyable Aspiration/Career Reward Collections.
- ApocalypseFridge Jan 27 2008 A refrigerator that costs as much as the Wornable Fridge but has 1/10 the food capacity. This is what I used in my Apocalypse Challenge for a while instead of the "1 meal per day" rule. It is basically the same (it holds enough food for only 1 batch of hot dogs for example) and easier to use. Works best if you have Cyjon's PermaFridge so it will automatically refill each night. I no longer use this in my Apocalypse game because I found I needed hamburgers once the family started to grow.
Sims 2 Hacks
These are the mods that change the way the game works. I think only one runs the risk of being exported with lots (and it is marked) but I'm not positive. Since these were programmed for personal use I was sloppy and, for example, don't check for Seasons before doing plantsim stuff. This could cause errors that you don't know about unless you run in debug mode. Again, use at your own risk.
Any mod that claims it works with another mod should really read "the version of <other mod> I have in my game." They may or may not work with the most current versions. Have I mentioned that these are all used at your own risk? :)
All mods that affect autonomous action don't affect your ability to order the sim to do that unless unless otherwise indicated.
- _ALLHACKS Apr 19 2008 All hacks (not objects) on this list in one big package. I do have the bad habit of forgetting to update this when I add or update mods. Let the file date be your guide. It does not contain any of my newly updated Sims 2 mods.
- AllWalkbys Jan 27 2008 Rather than HEAVILY favoring unknown sims for walkbys, it now chooses from the entire available pool. The original behavior is fine in the normal game but I found it unnecessarily restrictive (and silly) for the Apocalypse Challenge, where you can't use phones.
- BasicSellOnly Jan 27 2008 Prevents employees from autonomously using sales interactions other than basic sales. I *think* it works with Pescado's Business Runs You.
- BuyableElectronics Mar 10 2008 Buy cell phones, MP3 players, handheld games from the Electronics/Small Electronics menu. They can be placed in stores, 6 to a shelf. Updated version now has an additional package that satisfies buy wants correctly.
- CarpoolWarningFix Jan 27 2008 Carpool warnings no longer suppressed for sick or 1st trimester pregnant sims
- CommunalShower Jan 27 2008 Teens use communal showers without shooing
- DateBandatronFix Jan 27 2008 Your date will no longer go to the bandatron when you go to a commercial lot. When you buy a ticket you are paying for both
- DateGiftFixes Jan 27 2008 Dates no longer tiptoe when leaving gifts. Objects are left at the mailbox so you don't have to clear a huge space by the door. If the date can't find a space, the object is destroyed rather than floating in limbo on the property and screwing up wants. If the date hits a problem, sim will leave rather than ringing the doorbell.
- DowntownieWalkbys Jan 27 2008 Allows downtownies to walk by homes in the main hood
- FemaleMaids Jan 27 2008 Silly and sexist mod :) that makes all maids female
- FewerChanceCards Mar 03 2008 Sims won't get chance cards on days they are 75%+ likely to get a promotion
- FewerFailedSocials Jan 27 2008 Experimental attempt to prevent sims from performing certain socials that are doomed to fail. Affects admire, hug, dance and shows only limited success.
- FewerWolves Jan 27 2008 Eliminates non-LOTP wolves from wandering by since they serve no purpses AFAIK. The Leader of the Pack will still appear as normal.
- HomeOnSnowDays - DISCONTINUED when I realized that it just doesn't work.
- LaterClasses Jan 27 2008 Morning classes moved 5 hours later so they work better with Semester Changes below.
- LeaveBusiness Jan 27 2008 When you close a business, aggressively cancels customers' commands so they will actually get off the dang property and you can go home. I *think* they will still stop to pay but I've tested only in social businesses.
- LessCaffeine Jan 27 2008 Sims will not autonomously drink coffee between 10 pm and 6 am. You can still tell them to drink coffee. If you have Pescado's sleepclock, it will look for a clock and use the eight hours before that wake time instead, so a sim with a sleepclock set to 4 am wouldn't drink coffee after 8 pm. Works with espresso and coffee but I never got around to extending it to hot chocolate.
- LessComplaining Jan 27 2008 Customers complain less about other customers (relationship has to be -25 or lower) and dirty dishes (only stinky dishes).
- LessCoughing Feb 17 2008 Cuts the length of disease-related coughing fits in half. Designed after a pregnant sim with pneumonia nearly starved to death because she was coughing for so long!
- LessWatering Jan 27 2008 Watering is not available on garden plots or flower beds if the plot will be overwatered by the action. This affects both autonomous and directed actions - you can't force overwatering.
- LockableGarageDoors Mar 03 2008 Garage doors can be locked just like normal doors. Affects only pedestrian traffic not cars. Should help you to control those sims who walk ten miles out of their way to use the garage door rather than the front door they are standing next to.
- LoopFixes Jan 27 2008 Tons of changes to avoid annoying sim loops like "get book, sit down, open it, close it, put it away, stand there for a second, hey look a bookcase!" Affects read book, write in diary, watch TV, lounge on couch, use bubble machine, computer games, video games, play catch, juggling bottles, juggling cups. Doesn't squash all the loops, particularly lounge, but brings them below my irritation threshold.
- LowerWages Jan 27 2008 Reduces Seasons adult job wages by 20% and University job wages by 40% to bring all careers in line with each other.
- MoreAbductions Jan 27 2008 Makes abductions 4x more likely. As a comparison the original abduction chance required an average of 200 hours of stargazing to get abducted. This one requires an average of 50 hours which makes it rare but achievable to a sim who really wants it. Works with everything from base game through Bon Voyage. Free Time adds ways for sims to increase the chance of abduction so this mod won't be updated.
- NightCalling Jan 27 2008 Allows werewolves to be called 24-hours a day. Someday I may extend this to look at peoples' job schedules so you can call day-sleepers at night without them getting mad.
- NoAutoHandWashing Feb 17 2008 Since hand washing pretty much does nothing but wear out the plumbing, this prevents sims from doing it on their own.
- NoAutoPerform Jan 27 2008 No autonomous Perform with instruments (Play is still possible)
- NoAutoServoSplash Jan 27 2008 No autonomous servo splashing in puddles
- NoAutoTurnOffTV Jan 27 2008 No autonomous turning off the TV
- NoButterFireFlies Jan 27 2008 Butterflies and fireflies no longer appear.
- NoCommercialRecharge Jan 27 2008 Tired servos can't recharge on commercial lots.
- NoDormMessages Jan 27 2008 Suppresses the "not enough room in the dorm" message.
- NoGraduateReaction Feb 17 2008 Sims will no longer drop what they are doing to wave goodbye to graduating sims. Works only on graduates because I haven't been able to find the BHAVS that control people moving out from non-university residential properties.
- NoLateCafeteria Jan 27 2008 Cafeteria worker won't prepare food after 11 pm
- NoRandomCalls-Seasons Jan 27 2008 Eliminates most of the random incoming phone calls about dates, outings, etc. Doesn't get rid of the 4 pm low relationship calls - use Pescado's phonehack for that.
- NoSpoiledFood Jan 27 2008 Sims of Neat 2+ won't eat spoiled food. Works alone but also nicely complements Pescado's No Eat Crap. There is a known issue that I test only the *food* and not the *plate* (which I now realize are separate). This will be fixed when I load the FT version.
- NoStealPaper Mar 03 2008 Walkbys won't steal the paper. Normally I just ban paper delivery using twojeff's Visitor Controller but in Apocalypse I need the paper to find a job and all those grouchy zombies kept taking it. Very annoying!
- NoTownieTeenJobs Mar 03 2008 Game no longer assigns jobs to townie teens. Another mod I made for my Apocalypse game. It's bad enough having limited phone use but then I can't reach townie teens because they are out earning minimum wage rather than staying home and building skills like they should be.
- NoVisitorChores Jan 27 2008 Guests won't clean pet beds and do yard work.
- NoWindowShopping Jan 27 2008 Prevents the utterly pointless action where walkbys at a business would walk to a random window deep inside the business, try to walk through the wall, then leave.
- NoYogaFalls Feb 17 2008 Sims will no longer fall during yoga. Not that I don't enjoy giving the yoga command fifty times in a row or anything...
- NoZombieCoworkers Jan 27 2008 Prevents zombies from being selected as friends from work. This is a situational mod for the Apocalypse game I'm playing.
- OutdoorLightsAllNight Mar 05 2008 Outdoor lights stay on all night rather than shutting off at 2 am. Updated so lights go off at 7 am instead of 6 am like I had it before.
- PutBookDown Feb 17 2008 Sims will put book in bookcase or on table only in the same room. Supposed to prevent sloppy sims from walking past a bookcase to put book on table, but that part doesn't work.
- PutHomeworkDown Jan 27 2008 Tries to make sims more likely to find an empty desk for homeowork rather than everyone rushing to The One Desk. Works inconsistently due to the slot configuration of certain desks. Either keep all tiles around a desk clear of everything including walls or try a different model of desk. Some code borrowed from dizzy's Homework in Bedroom.
- SemesterChanges Jan 27 2008 Students now go through only 4 semesters instead of 8 and the semesters are only 2 days long so college takes 8 days instead of 24. All students take finals at 9 am every other day. Current students will have to finish their semesters under the old system before these changes affect them. WARNING: this mod pretty much requires LaterClasses (on this page) and RevisedMajors.
- SpongeBathFix Mar 05 2008 Sims will autonomously take sponge baths ONLY if no showers or tubs on the property. Player can now choose sponge bath but hygiene must be very low and there must be no showers or tubs on the property. Works on children but they float in the air while washing because I'm too lazy to do the whole "put down the footstool, climb on it, put it away when done" thing. Updated so the "no showers, etc." rule actually works now (oops).
- TOSelection Jan 27 2008 Changes the way random turn-ons and turn-offs are selected. Transitory states (smell, clothes) are ignored. Picks a body type (fat, fit, vampire), a hair color, and one other feature (glasses, hats, etc.). One is chosen randomly as the turnoff with extra weight given to fat or gray hair and less weight to fit. This works on all sims including newly-aged teens and new townies, downtownies, and NPCs. Won't affect sims that already have TOs selected.
- TownieJobFix Jan 27 2008 Allows townies to be in any of the 20 careers not just the 10 from the base game. Prevents townies from having 2x the chance of Slacker as any other career.
- VampireWalkbys Jan 27 2008 Creates more night walkby events (10 pm and 6 am) and adds vampires and zombies to the list of possible walkbys. They are still rare, about once per three nights.
- WantChanges Jan 27 2008 Lots of sanity checks on wants. Complements the 6/26/2007 version of Pescado's Wants and Fears Sanity but probably conflicts with later versions. A few examples: romance sims don't want to get married, servos don't want to make espresso or get in the hot tub, sims don't want to sell object unless a cash register is on the lot, sims are less likely to want multiple musical instruments unless Creativity and Interest-Music are high.